Computer Generated Imagery has changed the face
of movies, creating everything from fake weather in THE PERFECT
STORM to massive crowd scenes in FORREST GUMP- but the biggest transformation
has been in generating realistic creatures. Staring in shocked disbelief
at the screen and asking “How on earth did they do that?”
has become a regular occurrence, while almost anything a director
dreams up for a monster can be put on screen via immensely complicated
computer graphics.
DIGITAL BIRTH
Just over twenty years ago it was a very different
story, and if you wanted a strange and an unearthly creature in
your film there were only a handful of options. Putting an actor
in a suit was the easiest route, if you didn’t mind that genuine
Fifties ‘B-Movie’ look, while using puppets or electrically
operated ‘animatronics’ would often result in an unwieldy
creation which looked great as long as it didn’t have to move
quickly. There was also stop-motion animation, a technique used
effectively since the 1920s in films like KING KONG, JASON AND THE
ARGONAUTS, and THE EMPIRE STRIKES BACK. Making frame-by-frame adjustments
on a small model creature creates the illusion of life- but it’s
also a time consuming process with absolutely no room for error.
Compared to the illustrious history of stop-motion,
CGI was the cocky new kid on the block, making it’s debut
in Disney’s fabulously kitsch 1982 video-game fantasy TRON,
and failing to catch on for most of the Eighties. Things have a
habit of changing, however, and the blue touch-paper for the CGI
revolution was lit by self-appointed “King of the World”
James Cameron in 1988.
Hard at work on his troubled underwater epic THE
ABYSS, Cameron was keen to break new ground and make life difficult
for himself (and everyone else within range), so he devised a sequence
involving an intelligent “tentacle” made completely
out of water. Only achievable with the risky use of Computer Graphics,
the sight of a realistic, translucent CGI Water Tentacle interacting
with actors ended up one of the major highlights of the film, netting
it an Oscar for Best Special Effects. THE ABYSS may have belly-flopped
at the box-office, but the success of the Water Tentacle got Cameron
thinking.
Already at work on the script for TERMINATOR 2:
JUDGEMENT DAY, he junked the idea of Schwarzenegger’s good
Terminator fighting an evil exact double. Instead, Cameron decided
that the villain of the piece was going to be heavily special effects-driven;-
a surreal, mind-blowing entity made of liquid metal that could warp
and change it’s shape, impersonating anyone or anything. Many
people suspected that he’d finally gone stark raving mad,
with some of the production team claiming eighty percent of the
effects sequences were impossible to do. Even Cameron himself realised
that unlike the ABYSS water tentacle, the T-1000 couldn’t
be cut from the film if it didn’t work. “I was pinning
the dramatic success of a movie on a technique that was unproven,”
said Cameron in 1991, “but I just instinctively knew it could
be done.”
As it was, the sight of Robert Patrick’s T-1000
oozing through walls, prison bars and helicopter windows was enough
to help the film flatten box-office records across the globe. The
effects shots seamlessly melded computer graphics with film in a
way that hadn’t been seen before, and the revolutionary “Morphing”
technique for transforming one image into another began filtering
outwards into other films and music videos. Suddenly, it seemed
you couldn’t turn on the TV without seeing someone “magically”
transform into someone else, and anything seemed possible.
THE JURASSIC AGE
Only two years later, it was time for the next brain-frazzling
special effects landmark to hit cinema screens. Smarting from his
escapades on messy Peter Pan fantasy HOOK, in 1993 Steven Spielberg
opted to adapt Michael Crichton’s bestseller of genetically
engineered theme-park dinosaurs running amok.
The main challenge in filming JURASSIC PARK was
bringing the dinosaurs to life, and with Spielberg aiming for realistic
creatures not “movie monsters”, the original plan was
for a mixture of animatronics provided by SFX giant Stan Winston,
and stop-motion animation for the larger full-body shots. However,
when a test for a flock of digitally animated dinosaurs proved incredibly
successful, Spielberg decided to take the plunge, junking the idea
of Stop- Motion and getting all the full-body dinosaur shots produced
with CGI.
With the effects shots kept heavily under wraps
and eye-watering levels of hype, the film was unleashed on an unsuspecting
world. Cinema fans expecting a vaguely convincing dino-adventure
stared in slack-jawed astonishment;- suddenly, movie monsters weren’t
rubbery and slightly unconvincing. They were fast, furious and extremely
good at gobbling down annoying lawers, as proven by the gobsmacking
T-Rex attack sequence. Updating all the monster-movie clichés
with an unbelievable sense of reality, it sent weak-willed audience
members staggering from the cinema in stunned disbelief at what
they’d just seen.
Even Spielberg himself was awe-struck by the final
result; “It’s as if I’d gone back sixty five million
years with a movie camera, hid behind a tree and filmed a Brachiosaur
walking by,” he said in 1993, “It’s extraordinary,
and it’s also frightening.” Combining the revolutionary
effects with genuine brown-trouser shocks, the film was such a brilliantly
thrilling rollercoaster ride that audiences barely noticed the gaping
plot holes, and JURASSIC PARK quickly stomped to the top of the
all-time box-office chart. CGI was Hollywood’s latest toy,
and a new type of blockbuster was born- suddenly cheaper ‘lower
division’ stars would find themselves playing second fiddle
to the latest eye-popping special effects.
TALKING ‘BOUT A REVOLUTION…
While Hollywood was keen to play with it’s
new discovery, it soon found out CGI wasn’t quite the lucrative
all-purpose goldmine it appeared to be. Imaginatively used in THE
MASK to turn a green-faced Jim Carrey into a living Tex Avery cartoon,
complete with eyes on stalks and carpet-length tongue, CGI was less
successful generating creatures for horror movies like SPECIES.
Sex-crazed alien Sil was a mixture of animatronics, digital effects
and the foxy Natasha Henstridge, but the jumps between the two SFX
techniques were glaring enough to scupper any potential scare factor.
There were also plenty of things CGI took a long
time to perfect, like creating realistic hair or cloth- but it’s
main advantage was displayed to full staggering effect by Paul Verhoeven’s
satirical sci-fi epic STARSHIP TROOPERS. With digital creatures
built inside a computer, there’s little difference between
animating one creature and 1,000- and for the story of square-jawed
future American fascists going up against millions of fearsome alien
Arachnids, this meant previously impossible battle sequences featuring
armies of marauding alien insects could now be displayed in all
their stunning, gore-splattered detail.
Despite this, none of the initial rush of digital
effects films could match the success of JURASSIC PARK, with even
the CGI version of GODZILLA (1997) making the fatal mistake of redesigning
the monster, losing all the original’s rubber-suited charm
by going for a characterless velociraptor rip-off with a Bruce Forsyth
chin. FX boffins weren’t going to be distracted by these setbacks,
however, as they had a new quest;- now that photo-realistic effects
were possible, the next target was a “digital character.”
It was all very well building something like the T-Rex that could
stalk and roar, but the big challenge was making a CGI creation
who’d give a convincing performance and win over cinema audiences.
Unfortunately, the first attempt fell flat on it’s
face- the 1996 fantasy adventure DRAGONHEART was a muted failure,
not helped by a deeply uninspired “Dragonslayer teams up with
last Dragon on Earth” storyline packed with boring medieval
cliches. The scaly computer-generated Dragon looked impressive,
but couldn’t convince as a realistic creature and would have
been a personality-free zone without the sexy Scottish burr of Sean
Connery providing it’s vocal cords.
Ironically, the breakthrough success was a film
trying to have as little to do with reality as possible. Set in
a candy-coloured world where Toys come to life when their owners
aren’t watching, TOY STORY may have been the first ever computer
animated feature film, but it was the razor-sharp characterisation
that gained it worldwide success. Woody and Buzz Lightyear were
fully-fledged characters, loved by cinema audiences across the globe-
and suddenly, there was proof that fully CGI creations could be
accepted by the general public. All it would take now was someone
to blend computer generated characters with live action, and Box
Office cash registers across the globe would surely start ringing…
JAR JAR STINKS!
The ideal man for the job appeared to be George
Lucas. Finally returning to filmmaking after a long sabbatical,
he’d already experimented with CGI creatures on the 1997 STAR
WARS special edition, pasting a computer-generated Jabba the Hutt
into an uncompleted scene with a 1977-era Harrison Ford. This was
enough to convince him that technology had advanced enough for his
dream to be possible- saying before the release of Episode I, “I’ve
finally reached a point where I can move alien characters freely
on a set, and I can get better, more dramatic performances out of
them.” No more mucking around with rubber masks or puppets
for him, because Lucas was going to create the first photo-realistic
fully digital movie character for the new STAR WARS prequel trilogy
Unfortunately, once THE PHANTOM MENACE arrived in
1999, it’s hard to imagine how his ambitions could have backfired
more spectacularly. Looking like a refugee from a Blaxploitation
Disney film with his googly eyes and bell-bottom trousers, Jar Jar
Binks may have been a technically brilliant piece of animation,
but his squeaky voice and pratfalls soon won him the utter loathing
of STAR WARS fans across the world.
Accusations of racial stereotyping flew thick and
fast, while shop shelves creaked under mounds of unsold Jar Jar
merchandise, and the outcry was so great that despite claiming that
it was what he planned all along, Lucas pointedly reduced Binks’
screen time in ATTACK OF THE CLONES to a virtual cameo. The experience
of animating Jar Jar did help with the realisation of a fully digital
Yoda for Episode II, although the animators involved had the weird
experience of having to duplicate quirks of the original puppet
so that the new all-fighting version of the diminutive Jedi Master
would “look consistent”.
The resulting energetic fight with Christopher Lee’s
Count Dooku was one of ATTACK OF THE CLONES’ highlights, but
despite Lucas’ efforts, little in Episode II came close to
the quantum leap forward in special effects perpetrated by crazed
Kiwi director Peter Jackson and his insane quest to film THE LORD
OF THE RINGS. After dipping his toe in the CGI ocean with his 1994
drama HEAVENLY CREATURES and showcasing a fully digital “Grim
Reaper” villain in the brilliantly imaginative 1996 horror
comedy THE FRIGHTENERS, Jackson unleashed some of the most impressive
CGI ever seen during THE FELLOWSHIP OF THE RING, as the heroes faced
off against a highly irritable Cave Troll and a fiery Balrog deep
inside the Mines of Moria.
Both shockingly realistic monsters that gave genuine
performances, the contrast between the FELLOWSHIP creatures and
the ridiculously cartoony Troll featured in the first HARRY POTTER
movie (released only a month previously to FELLOWSHIP) couldn’t
have been bigger;- proving yet again that CGI’s only convincing
when filmmakers take the time and the effort to get it exactly right.
Continuing this trend with his second Tolkien extravaganza THE TWO
TOWERS, Jackson has not only visualised the tree-like Ents and thousands
of computer-generated Orc Warriors, but he’s also raised the
bar on character animation with the skeletal ex-Ring bearer Gollum.
An astounding mixture of techniques that combines hugely detailed
graphics with the performance of Brit actor Andy Serkis, Gollum
is a powerful, chilling prescence and an amazing creation, setting
a standard for future fantasy films in a manner Mr G. Lucas can
only dream of.
WALKING WITH CGI
Infiltrating almost every aspect of big-budget filmmaking,
from the skull-faced Martians of MARS ATTACKS! to Edward Norton’s
baffling vision of a penguin in FIGHT CLUB, it’s now difficult
to avoid witnessing digital effects in blockbuster movies. They’ve
allowed Paul Verhoeven to show Kevin Bacon’s insides in the
invisibility romp HOLLOW MAN, and Spielberg to create menacing Robot
Spiders for MINORTY REPORT, while most major directors out to create
creatures now forsake the traditional methods for the funky freedom
of all-digital characters.
The blockbuster may have changed forever, but the
technological revolution has also had a major effect lower down
the financial food-chain. Thanks to technology prices tumbling,
spectacular computer generated creatures aren’t the sole property
of Hollywood anymore;- now they can appear in anything from fantasy
action shows like BUFFY THE VAMPIRE SLAYER, to music videos, adverts-
and even BBC documentaries.
Searching for a way to make palaeontology more interesting
back in 1997, the team behind WALKING WITH DINOSAURS melded the
traditional nature documentary with a combination of CGI special
effects and animatronic models. The standard may not have been as
convincing as it’s Hollywood predecessors, but the end result
was still a colossal worldwide hit, leading to the sequel WALKING
WITH BEASTS, a host of copycat documentaries and even an adaptation
of Arthur Conan Doyle’s THE LOST WORLD produced by the same
team.
In movies, the cheaper technology means riskier
and more adventurous “B-Movie” productions can now afford
hugely impressive creatures at a fraction of the cost, with everything
from Vin Diesel’s first major starring role in PITCH BLACK
and Robert Rodriguez’s hyperactive espionage-spoof SPY KIDS
benefiting from a piece of the CGI action. Even giant-spider movie
EIGHT LEGGED FREAKS managed to be made for only $30 million- amazingly
low for a film crammed to bursting with complicated computer effects.
With prices lowering, the potential is almost infinite, and Hollywood
seems determined to continually baffle and bewilder us with ever
more brain-expanding creations.
In the next few months we’ll be seeing more funky insectoid
robots in THE MATRIX RELOADED, Victorian action from Dr Jekyll’s
evil alter ego Edward Hyde in THE LEAGUE OF EXTRAORDINARY GENTLEMEN,
and at the end of the year Peter Jackson will be blowing our minds
one final time with THE RETURN OF THE KING, the final slice of his
Tolkien trilogy. However, the most eagerly awaited CGI event of
the year arrives in July, with the unmasking of acclaimed director
Ang Lee’s take on classic Marvel superhero THE HULK.
Only time will tell whether the cinematic debut
of the angry green behemoth will be a roaring success, or a disappointment
of GODZILLA proportions… but technology will keep racing forward
and many Hollywood filmmakers will keep forgetting CGI isn’t
the ultimate solution. It’s only a tool to aid the storytelling,
and it’s amazing how quickly the initial impact and novelty
of digital effects wears off.
Morphing is now officially ‘old hat’,
and it only took eight years after the sheer amazement of the original
JURASSIC PARK to get to the muted “Oh look, it’s another
velociraptor” reaction which greeted the less-than-stellar
JURASSIC PARK III. Even the upcoming sequels to THE MATRIX are going
to have to pull off something a darn sight more remarkable than
the now slavishly imitated “Bullet Time” shots, and
it’s increasingly the quality of the characters that’s
important rather than photo-realistic special effects.